Collaborations

What I enjoy the most in game development is cross-disciplinary collaborations. Here are some instances of that from projects that I worked on during my time at The Game Assembly.

Spite: Equilibrium

Collaborating with an animator to create the look and feel of the boss fight. A tool was developed to aid level designers in fine-tuning the boss experience.

Catstronaut: Mission Impawssible

Implementing and maintaining multi-disciplinary pipelines. For exemple UBX/UCX to PhysX, custom shaders, HSV from Unreal to BoB engine, and animation pipeline.

Grim Fate Awaits

Worked together to create the component system. Responsible for the animation- and audio pipeline.

Specialization

For my specialization, I wanted to recreate the core mechanics of BOXBOY! + BOXGIRL! and add gameplay network replication. I developed it using a custom engine provided by The Game Assembly, as well as a Unity-to-JSON exporter to create levels.

Game Projects

Collection of games I’ve been a part of developing during my time at The Game Assembly.

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.

brandon.mach2003@gmail.com

(+46) 724317846