0.S.T – Operation Space Travel

Contributions

Graphical artist pipeline: Simplifying the Unity to TGE process. Removed the need to manually write texture-paths in JSON files.

Level designer tool: Used Unity gizmos to visualize enemy ranges.

Animations: Implemented animations for the player and enemies.

Perforce: Assisted other disciplines with Perforce issues.

Pause menu: Concepted and implemented the pause menu.

Highlight

Gizmos

I used Unity’s gizmos to help visualize enemy ranges allowing level designers to quickly and easily tweak the enemies.

Concept vs final result

Pause Menu

We wanted our pause menu to display the controls of the game and the objectives to collect. I created a mockup of it and communicated it to a graphic artist who brought my vision to life.

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.

brandon.mach2003@gmail.com

(+46) 724317846